Archive

Posts Tagged ‘lua’

Progress Update

June 27th, 2009

Yes I know I said I’d be looking at the new mimic build and I still will, but recently I’ve just been busy with more interesting stuff.

I added base .NET support to Hades (thanks Grey and Kynox for the help) . I improved the LUA support. I began adding event subscription support to LUA, I began adding event subscription and callback support to .NET, I continued the implementation of some D3D helper libs I was writing, and lastly, I began working on some random WoW stuff in order to test all the aforementioned things.

It’s just a ‘PVP mode’ ESP hack designed to make PvP just that little bit more unfair. (Thanks to Kynox for the camera/w2s stuff!)

Green is low risk (friendly), yellow is medium risk (hostile but not an immediate thread), red is high risk (hostile and an immediate threat).

Author: Cypherjb Categories: Games, Programming, Reversing, Windows Tags: , , , , , ,

Hades Lua Support

June 24th, 2009

Just finished adding the very first revision of LUA support to Hades. Currently it’s just a proof of concept, as all it does is load a LUA script which calls a custom function I’ve registered to print the arguments passed to the function to the console. Getting that first bit done and working though is the biggest hurdle, so with that finished I can now move on to writing proper code for it and exposing my whole API.

Both x86 (WoW) and x64 (HL2) builds are tested and working.

Author: Cypherjb Categories: Games, Programming, Reversing, Windows Tags: , , , , , ,