Archive for the ‘Uncategorized’ Category

Some (Not That) Old But Easy to Update Code

February 18th, 2009

I realize I havn’t done that WoW post yet so to make up for it in the meantime here’s some code to play with that is very simple to update or port.


While I’m not exactly sure what build of WoW that is for (too lazy to open it and check), I THINK that it’s for 3.0.3. At any rate, easy to look and see. All the offsets should be simple to update. At any rate, that’s just something to muck with until I get a full post done. (One guess as to what the post is going to be about :P)

Credits: Kynox, Greyman, BoogieMan, all of GD, anyone else I’ve forgotten to mention.


Status Update

February 5th, 2009

Okay. It looks like I’ll be writing a post on (ab)using WoW’s console tomorrow. I haven’t used it in a while so I’ll probably be reversing most of it from scratch. No worries though, its not hard to do.

Sorry for being so slow, been busy playing with my new project (windows user-mode rootkit with x86 and x64 support). More on that later though.

Uncategorized ,

Hello world!

February 1st, 2009


Test post just to check things are working as they should. Content coming soon.

std::cout << “Hello world!” << std::endl;