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Progress Update

June 27th, 2009

Yes I know I said I’d be looking at the new mimic build and I still will, but recently I’ve just been busy with more interesting stuff.

I added base .NET support to Hades (thanks Grey and Kynox for the help) . I improved the LUA support. I began adding event subscription support to LUA, I began adding event subscription and callback support to .NET, I continued the implementation of some D3D helper libs I was writing, and lastly, I began working on some random WoW stuff in order to test all the aforementioned things.

It’s just a ‘PVP mode’ ESP hack designed to make PvP just that little bit more unfair. (Thanks to Kynox for the camera/w2s stuff!)

Green is low risk (friendly), yellow is medium risk (hostile but not an immediate thread), red is high risk (hostile and an immediate threat).

Author: Cypherjb Categories: Games, Programming, Reversing, Windows Tags: , , , , , ,
  1. Karufah
    June 28th, 2009 at 02:22 | #1

    thats really amazing developement, i am almost crying you are not going to realese it to the public

  2. Dude
    June 28th, 2009 at 05:00 | #2

    Wow, this is awesome. Now I’m going to learn more and harder C++. Maybe in some years I also can do such awesome stuff. GJ!

  3. layane
    June 28th, 2009 at 08:24 | #3

    Any recommended article on .NET integration? and another question. how do you resolve inteprocess communication between managed/unmanaged code?

  4. June 28th, 2009 at 10:10 | #4

    Using COM to do IPC.

  5. layane
    June 28th, 2009 at 19:02 | #5

    with RCW like http://www.codeproject.com/KB/mcpp/ijw_unmanaged.aspx? or another system? thks

  6. June 28th, 2009 at 19:13 | #6

    It’s another system that a friend of mine wrote. Not sure if there is any public systems similar to it.

    A good place to start though would probably be:

  7. layane
    June 28th, 2009 at 19:37 | #7

    very interesting, thks for the stuff

  8. cypherfan
    July 1st, 2009 at 05:52 | #8

    hey cypher,

    does this esp hack show your arena opponents before the game starts? or is that even possible?

  9. July 1st, 2009 at 12:24 | #9

    Impossible unfortunately. The server doesn’t send you info until the arena “starts” (the instant the countdown hits zero pretty much). So you do still get an advantage in that you can immediately see and identify all their players, even if they try to hide. Unless of course they’re stealthed, its impossible also to track stealthed units, the server doesn’t send info for those either.

    I’d like to monitor for units stealthing though so I can whack a marker at their last known location and put a “Stealthed here 2 seconds ago” or something so I know where to AoE (I play a mage).

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